About ME

My name is Bianca, and I am a 2018 graduate of Vancouver Film School’s Game Design program currently working at Bioware on Dragon Age: Dreadwolf (Prev. Star Wars: Squadrons).

My main focus is Level Design. Whether it be conception or execution, I love curating players’ experiences and crafting beautiful, engaging environments for them to explore.

My love for games started when I was 5 years old, watching my dad play Return to Castle Wolfenstein and Time Commando on PC. Seeing my interest, he started to get me my own -more appropriately rated- computer games. Most of them were educational, but I ate them up regardless. Since then, my love of playing games has grown into a passion for creating my own interactive experiences.

Interesting Facts About Me:

- I am a classically trained singer, and I play guitar, saxophone, and trombone.
- The first game I ever 100% completed was Harry Potter and the Philosopher’s Stone on PC.
- I love Lord of the Rings so much I proved myself in a global video contest of over 140,000 entries to win one of 75 spots on a trip to New Zealand to tour various filming locations and meet Peter Jackson.