rESUME
Software
Unreal Engine
Frostbite
Unity
Photoshop
Illustrator
Premiere Pro
Perforce
Experience
EA BIoware
Level Designer || 2022-Present
Dragon Age: The Veilguard (Unreleased)
Owned multiple missions from inception to current, took over several missions from an early phase to current.
Built out initial spacing of levels.
Created level layouts and documentation for various missions.
Implemented gameplay via scripting for various missions. (including puzzles, combat, and narrative)
Iterated on content, adjusting to address necessary feedback.
Coordinated with all departments to ensure a cohesive vision.
EA Motive
Associate Level Designer || 2019 - 2022
Star Wars: Squadrons (2020)
Created level layouts and documentation for 3 unique missions.
Owned 3 missions from early phase and took 1 all the way through to ship
Implemented gameplay via scripting for 3 missions (including combat and narrative)
Iterated on content, adjusting to address necessary feedback.
Coordinated with all departments to ensure a cohesive vision.
Various Film Productions
Set Dresser || 2016 - 2017
Many, many Hallmark Christmas movies, When Calls the Heart Season 4
Placed and arranged set pieces in accordance with theme, Director vision, and shot composition
Crafted specific set pieces from scratch with limited time and resources
Collaborated with team members of different disciplines to achieve and uphold the vision
Script Supervisor || 2013 - 2018
Beyond Season 2, The Flash Season 4, The Chilling Adventures of Sabrina Season 2
Working with all departments to ensure continuity errors do not happen
Ensuring that the coverage of a scene cuts seamlessly by keeping track of the camera position and eyelines
Making sure that each take has a consistent and meaningful slate, that the sound and picture slates match
Keeping the most current version of the shooting script, and notating any and all changes that are made by the actors, director or others during the actual filming process
Lining script pages to keep track of dialogue on and off camera per take
Making sure the production has continuous verbal and visual integrity
Education
Vancouver Film School || Game Design || 2017-2018
UNITEC Institute of Technology || Certificate of Proficiency in Art Direction || 2015
Capilano University || Bachelor of Motion Picture Arts || 2012 - 2016
Passions
Video Games
Crafting Experiences
Stories / Emergent Narrative
Learning
Working on a team
Board Games